Unity3D Integration¶
For your convenience we've recorded the video of the integration
- Download the latest version of the plugin from the Asset Store.
- Import the UnnyNet plugin.
-
Prepare Game ID and Public Key to use in the code:
-
Call initialize method at start:
UnnyNet.Main.Init(new UnnyNet.AppConfig {
ApiGameId = YOUR_GAME_ID,
PublicKey = YOUR_PUBLIC_KEY,
Environment = UnnyNet.Constants.Environment.Development,
OnReadyCallback = responseData => { Debug.Log("UnnyNet Initialized: " + responseData.Success); }
});
Further reading¶
UnnyNet consists of several modules for your convenience.
- Auth - authorizations
- Data Editor - a place to work with Data Editor
- Storage - save/load in-game data with the server
- Payments - purchase In-App and get information about them
- Localization - (coming soon) a place to work with localizations